Abstract
Mapping grey-level texture onto a surface model with known 3D structure enables tracking of the surface through a sequence of frames. The first frame position is assumed known. Since surface structure is known, grey-level texture can be mapped onto the 3D surface, and this texture is used to track the surface into the next frame; as more of the surface is revealed, more texture is mapped onto the surface which facilitates further tracking. Using this boot-strapping approach means that tracking and texture-mapping proceed simultaneously. Results are presented on a sequence of images in which a Champagne bottle is successfully tracked whilst rotating. At the end of the sequence the motion-path that the surface followed is known, and grey-level texture has been mapped onto the surface.
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© 1995 Springer-Verlag Berlin Heidelberg
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Bray, A. (1995). Tracking surfaces via texture-mapping: A boot-strapping approach. In: Hlaváč, V., Šára, R. (eds) Computer Analysis of Images and Patterns. CAIP 1995. Lecture Notes in Computer Science, vol 970. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60268-2_287
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DOI: https://doi.org/10.1007/3-540-60268-2_287
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