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Abstract

As any veteran 3ds Max user will tell you, lighting is the most critical element in a visualization. No other phase of scene creation depends so heavily on experience and requires as much artistic talent. When used correctly, good lighting can make even the poorest designs look beautiful. Likewise, incorrect lighting can ruin a quality design and negate great work in all other phases of scene creation.

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© 2006 Brian L. Smith

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(2006). Global Illumination. In: Foundation 3ds Max 8 Architectural Visualization. Apress. https://doi.org/10.1007/978-1-4302-0158-8_16

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