Skip to main content

Game Design: Interactive Challenges

  • Chapter
The Game Maker’s Apprentice
  • 2237 Accesses

Abstract

Once you’ve caught the game-making bug, then it’s only a matter of time before you’ll want to start designing your own games. There’s nothing more satisfying than realizing your creative ideas and seeing other people enjoy them, and that’s precisely what making games is all about. We don’t want you to feel that you have to finish this book before trying out your own ideas—have a go whenever you feel ready, as you can always come back for more knowledge and ideas when you need them. Nonetheless, there is more to designing a good game than having a cool idea for a character or story, so these design chapters are here to provide some helpful advice for designing your own projects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Jacob Habgood and Mark Overmars

About this chapter

Cite this chapter

Habgood, J., Overmars, M. (2006). Game Design: Interactive Challenges. In: The Game Maker’s Apprentice. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0159-5_5

Download citation

Publish with us

Policies and ethics