Abstract
So, we have a game design, we have characters, and we have a story. Broadly speaking, these are the bare bones over which the body of the game is built. The design and story dictate to some extent the direction the programmers might take, and of course the same is true for the artistic style, which is where the job of a concept artist begins.
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© 2010 Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
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Habgood, J., Nielsen, N., Rijks, M., Crossley, K. (2010). Of Mice and Pen: Pirate Art. In: The Game Maker’s Companion. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-2827-1_10
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DOI: https://doi.org/10.1007/978-1-4302-2827-1_10
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-2826-4
Online ISBN: 978-1-4302-2827-1
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