Abstract
It is time now to take a major step forward in graphical technology. GDI is supported on a wide range of devices and as we have seen it is quite possible to create enjoyable games with it. To really move your games into the next dimension, however, a different graphics API is required. For the next few chapters, we will look at such an API: Open Graphics Library for Embedded Systems (OpenGL ES).
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© 2010 Adam Dawes
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Dawes, A. (2010). New Window on the World with OpenGL ES. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_10
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DOI: https://doi.org/10.1007/978-1-4302-2929-2_10
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
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