Abstract
Having taken care of most of the preliminary setup for the inventory system, in this chapter you will move on to layout and overflow. The inventory will need to keep an array of all objects it currently contains. For that reason, it makes sense to put inventory-related scripts on the GameManager script.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Sue Blackman
About this chapter
Cite this chapter
Blackman, S. (2011). Managing the Inventory. In: Beginning 3D Game Development with Unity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3423-4_12
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3423-4_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3422-7
Online ISBN: 978-1-4302-3423-4
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)