Abstract
In this chapter, you are going to make use of one of the most amazing capabilities of the Kinect: skeleton tracking. This feature will allow you to build a gesture-based puppeteering system that you will use to control a simple, servo-driven puppet.
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© 2012 Enrique Ramos Melgar and Ciriaco Castro DÃez
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Ramos, E., Castro, C. (2012). Kinect Networked Puppet. In: Arduino and Kinect Projects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4168-3_6
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DOI: https://doi.org/10.1007/978-1-4302-4168-3_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4167-6
Online ISBN: 978-1-4302-4168-3
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