Skip to main content

Rendering and Shading

  • Chapter
Handbook of Computer Animation

Part of the book series: Springer Professional Computing ((SPC))

  • 261 Accesses

Abstract

Computer animation takes place in a virtual 3D world. However it is normally visualized through a 2D screen made up of pixels. The rendering process is the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical renderer.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Bibliography

  • Apodaca, A.A. and Gritz, L., Advanced RenderMan: Creating CGI for Motion Pictures. Morgan-Kaufmann, 1999.

    Google Scholar 

  • Blinn, J., Dirty Pixels. Morgan-Kaufmann, 1998.

    Google Scholar 

  • Bloomenthal, J., et al., Introduction to Implicit Surfaces. Morgan-Kaufmann, 1997.

    Google Scholar 

  • Catmull, E., A Subdivision Algorithm for Computer Display of Curved Surfaces, UTEC, CSc, pp. 4–133, University of Utah, 1974.

    Google Scholar 

  • Cook, R.L. and Torrance, K.E., A reflectance model for computer graphics, ACM Transactions Graphics, 5(1), 1982.

    Google Scholar 

  • Duff, T., Interval arithmetic and recursive subdivision for implicit surfaces and CSG, SIGGRAPH, 1992.

    Google Scholar 

  • Ebert, D. et al., Texturing and Modeling. AP Professional, 1998.

    Google Scholar 

  • Flyn, M.J., Some computer organizations and their effectiveness. IEEE Trans. Computing, C-21 948–960, 1972.

    Article  Google Scholar 

  • Gritz, L. and Hahn, J. BMRT: a global illumination implementation of the Renderman standard VIN3, 1996.

    Google Scholar 

  • Hall, R., Illumination and Color in Computer Generated Imagery. Springer-Verlag,, 1989.

    Google Scholar 

  • Heckbert, P.S., Graphics Gems IV, AP Professional, 1994.

    Google Scholar 

  • Kirk, D., Graphics Gems III. AP Profesional, 1992.

    Google Scholar 

  • Olano, M., Hardware accelerated rendering, SIGGRAPH 2000, Course Notes.

    Google Scholar 

  • Perlin, K., An image synthesizer. Computer Graphics 19(3), 287–96 (SIGGRAPH) 1985. Pixar, Application note #31, 1999.

    Article  Google Scholar 

  • Pixar, RenderMan Interface Specification v3.2, 2000.

    Google Scholar 

  • Porter, T. and Duff, T., Compositing digital images, Computer Graphics, 18(3) 1984.

    Google Scholar 

  • Richards, M. and Whitby-Stevens, C. BCPL — the Language and its Compiler. Cambridge University Press, 1979.

    Google Scholar 

  • SideFX Software, The VEX Shading Language, 2000.

    Google Scholar 

  • Stam, J., Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values, SIGGRAPH 1998. Addison-Wesley.

    Google Scholar 

  • Upstill, S., The RenderMan Companion: a Programmer’s Guide to Realistic Computer Graphics. Addison-Wesley, 1989.

    Google Scholar 

  • Watt, A. and Watt, M. Advanced Animation and Rendering Techniques. Addison-Wesley, 1992.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag London

About this chapter

Cite this chapter

Stephenson, I. (2003). Rendering and Shading. In: Vince, J. (eds) Handbook of Computer Animation. Springer Professional Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0091-1_7

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0091-1_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1106-1

  • Online ISBN: 978-1-4471-0091-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics