Skip to main content

Abstract

This paper presents a depth buffer hardware implementation of the multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with the OpenGL’s depth buffer. The new algorithm is compared with the earlier painter algorithm implementation and we conclude that the proposed technique can result in half a magnitude of speed increase, and can render the indirect illumination in moderately complex scenes in a few seconds

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bekaert Ph., "Hierarchical and Stochastic Algorithms for Radiosity", Ph. D. Dissertation, Department of Computer Science, Katholieke Universitiet Leuven,Leuven,elgium,1999

    MATH  Google Scholar 

  2. Besuievsky G., Pueyo X., "Making Global Monte Carlo Methods Useful: An Adaptive Approach for Radiosity", Congreso Espanol de Informática Gráfica CEIG’97, Barcelona, Spain, 1997

    Google Scholar 

  3. Buckalew C.,Fussell D.,"Illumination networks: Fast realistic rendering with general reflectance functions", Computer Graphics, (SIGGRAPH’89Proceedings),23(3),July1989,pp.89–98

    Article  Google Scholar 

  4. Castro F., Martínez R., Sbert M., "Quasi Monte Carlo and extended first shot improvement to the multi-path method for radiosity", Proceedings of SCCG’98, Budmerice, Slovakia, April 1998

    Google Scholar 

  5. Martínez R.,Szirmay-Kalos L.,Sbert M.,"Adaptive Multipath with Bundles of Parallel Line", Visual2000, 3`d International Conference on Visual Computing, Mexico D.F., September 18–22, 2000

    Google Scholar 

  6. Neumann L.,"Monte Carlo Radiosity" Computing, Springer-Verlag 1995. 55, pp. 23–42

    MATH  Google Scholar 

  7. SantalóL.A.,"Integral Geometry and Geometric Probability". Addison-Wesley, New York, 1976

    MATH  Google Scholar 

  8. Sbert M., "An integral geometry based method for fast form factor computation". Computer Graphics Forum (Eurographics’93), 12(3): C409–C420, September 1993

    Article  Google Scholar 

  9. Sbert M,Pueyo X.,Neumann L.,Purgathofer W.,"Global multipath Monte Carlo algorithms for radiosity", The Visual Computer, 1996

    Google Scholar 

  10. Sbert M., "The use of global random directions to compute Radiosity. Global Monte Carlo Techniques". PhD. dissertation, Universitat Politécnica de Catalunya, Barcelona, March 1997

    Google Scholar 

  11. Szirmay-Kalos L., Fóris T., Neumann L., Csébfalvi B., "An analysis to quasi-Monte Carlo integration applied to the transillumination radiosity method", Computer Graphics Forum 16(3):271–281, 1997.

    Article  Google Scholar 

  12. Szirmay-Kalos L., "Global Ray-Bundle tracing", Proceedings of the 9th Eurographics Workshop on Rendering Vienna, June 1998

    Google Scholar 

  13. Szirmay-Kalos L., "Stochastic Iteration for Non-diffuse Global Illumination", Eurographics’99 Proccedings, Milano, September 1999.

    Google Scholar 

  14. Szirmay-Kalos L., Sbert M., Martínez R., Tobler R., "Incoming first-shot for non-diffuse global illumination", Proceedings of SCCG 2000

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag London

About this paper

Cite this paper

Martínez, R., Szirmay-Kalos, L., Sbert, M. (2002). A hardware based implementation. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_23

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0103-1_23

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1118-4

  • Online ISBN: 978-1-4471-0103-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics