Skip to main content

From KidCHI to BabyCHI

  • Chapter
HCI and User-Experience Design

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

What do children want/need from human-computer interaction and communication (HCIC)? What are the long-term effects on them of mobile/computing devices? How early can and should we expose them to the latest technology?

Originally, copyright © 2007 by Aaron Marcus and Associates, Inc. (AM+A).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • CHIkids (1996). http://acm.org/sigchi/bulletin/1996.4/chikids.html

  • Consumer Electronics (2006) Featured topic: “Kids & Technology.” 3:3. Sandhills Publishing, Lincoln

    Google Scholar 

  • Itzkoff D (2006) TV moves a step closer to the womb. New York Times, 21 May 2006, pp 2–1ff

    Google Scholar 

  • Kaiser Family Foundation (2005) Generation M: media in the lives of 8–18 Year-olds. Publication no. 7251, Oakland: Kaiser Family Foundation, 9 Mar 2005, www.kff.org/entmedia/7251.cfm. The Foundation surveyed media use by children in the USA ages 8–18 among a nationally representative sample of more than 2,000 3rd through 12th graders

  • Pew Foundation (2006) Pew internet and American life project. www.pewinternet.org. The Project studies trends in online usage, media access, mobile phone usage, Internet dating, etc

  • Piernot P, Felciano RM, Stancel R, Marsh J, Yvon MP (1995) Designing the PenPal: blending hardware and software in a user-interface for children. In: Proceedings ACM SIGCHI, pp 511–518

    Google Scholar 

  • Saveri A, Jeffery L, Pang A (2003) New entertainment media: transforming the future of work. Institute for the Future, Menlo Park. ww.iftf.org. The authors have studied the likely future of new entertainment media and how it will transform work, with some implications for education and family

  • Shannon LH, Fernandes T, Thomas D (1995) Amazing animation: movie making for kids. In: Proceedings, ACM SIGCHI, pp 519–524

    Google Scholar 

  • Wallis C (2006) Are kids too wired for their own good? Time, 27 March 2006, pp 48–55

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer-Verlag London

About this chapter

Cite this chapter

Marcus, A. (2015). From KidCHI to BabyCHI. In: HCI and User-Experience Design. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6744-0_28

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-6744-0_28

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6743-3

  • Online ISBN: 978-1-4471-6744-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics