Abstract
Stereo computer graphics is rapidly becoming an important part of computer aided geometric design, visualization, virtual reality systems, and many other applications of computer graphics. The improvements in speed, resolution, and economy in graphics workstations, as well as the development of liquid crystal polarizing shutters and parallax barrier methods, help make interactive stereo an important and useful capability. We discuss perception and implementation issues as well as some recent research in algorithm and graphics user interface design for stereo applications in a workstation environment.
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McAllister, D.F. (1994). Stereo Computer Graphics. In: Rogers, D.F., Earnshaw, R.A. (eds) State of the Art in Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-4306-9_8
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DOI: https://doi.org/10.1007/978-1-4612-4306-9_8
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