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Computer Graphics Software Techniques

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Computer Graphics
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Abstract

The first step in programming display equipment, in order to produce a picture on the screen, is to generate a stream of binary words. These form a series of commands to the display; each command causing the display to carry out one of its functions, such as: to position the beam; to move it linearly painting a line; or to produce a character. Depending on the make of hardware and the word length, these various types of operation are distinguished by, say, the 4 most significant bits (or by control words which change the subsequent mode of operation) the remainder of the word being the binary values of X and Y, changes in X and Y (each usually to 10 bits), or the codes of 2 or 3 characters.

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© 1969 Plenum Publishing Company Ltd.

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Bird, S. (1969). Computer Graphics Software Techniques. In: Parslow, R.D., Prowse, R.W., Green, R.E. (eds) Computer Graphics. Springer, Boston, MA. https://doi.org/10.1007/978-1-4684-8586-8_3

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  • DOI: https://doi.org/10.1007/978-1-4684-8586-8_3

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4684-8588-2

  • Online ISBN: 978-1-4684-8586-8

  • eBook Packages: Springer Book Archive

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