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Abstract

This paper develops a general model for evolutionary learning in agent-based modeling. The central concepts of the general model lie in internal model principle and mutual learning of agent’s internal models in an evolutionary way. This paper particularly presents network-type dynamic hypergame as a model to describe an evolutionary learning process in multi-agent situation and a simulation method by genetic algorithm to perform a network-type dynamic hypergame. The experimental results given in this paper show some requisite conditions to progress the learning process effectively.

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Takahashi, S. (2001). Evolutionary Learning in Agent-Based Modeling. In: Sarjoughian, H.S., Cellier, F.E. (eds) Discrete Event Modeling and Simulation Technologies. Springer, New York, NY. https://doi.org/10.1007/978-1-4757-3554-3_14

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  • DOI: https://doi.org/10.1007/978-1-4757-3554-3_14

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4419-2868-9

  • Online ISBN: 978-1-4757-3554-3

  • eBook Packages: Springer Book Archive

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