Abstract
The reason we are covering Inkscape 2D in this chapter, instead of in the 2D content chapter, is because we can use the basic concepts regarding how 2D vector graphics work as our conceptual bridge between 2D vector graphics and 3D vector graphics.
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© 2017 Wallace Jackson
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Jackson, W. (2017). Advanced 3D Content Rendering: 3D Asset Concepts and Principles. In: Pro Java 9 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0973-8_3
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DOI: https://doi.org/10.1007/978-1-4842-0973-8_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0974-5
Online ISBN: 978-1-4842-0973-8
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