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Adding Polish to Your Game

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Abstract

Whenever you learn new techniques in game development, it is good practice to revisit earlier game projects looking for opportunities to apply your newfound knowledge. Perhaps there are additional gameplay mechanics or features you could implement or improved graphics or effects to add. In this chapter, you will begin by revisiting your first game project, Starfish Collector, and add an image-based animation and text that displays your progress. Then, you will learn some new general techniques and features that can be used in all your past and future game projects: adding buttons to the user interface, adding audio (sound effects and background music), adding menu systems (such as a start menu and an instructions screen), and adding alternative control schemes. Figure 5-1 illustrates some of these additions.

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Notes

  1. 1.

    You may have noticed that there is a Button object you aren’t using. The reason is that using sprites gives you more flexibility with images and appearance than the Button object, and it is simple to create the same buttonlike functionality with events.

  2. 2.

    The soundtrack Master of the Feast was composed by Kevin MacLeod and is licensed under the Creative Commons: By Attribution 3.0 License. This, and many other high-quality soundtracks, can be downloaded from incompetech.com.

  3. 3.

    Although you set the First layout property to be the Start menu, this setting applies only after the game has been exported. When testing your game using the Run layout button, Construct will always load the current (or most recently) displayed layout in the layout area.

  4. 4.

    While using the W/A/S/D keys for directional movement is a standard practice on QWERTY-style keyboards, it is important to remember that not all keyboards have the same arrangement of keys. For example, the AZERTY-style keyboard positions the W key in a different location, making W/A/S/D controls counterintuitive. When developing for an international audience, this should be taken into consideration; a different key selection (such as E/S/D/F) is more globally accessible.

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© 2017 Lee Stemkoski and Evan Leider

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Stemkoski, L., Leider, E. (2017). Adding Polish to Your Game. In: Game Development with Construct 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2784-8_5

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