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Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room

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Interactive Storytelling (ICIDS 2018)

Abstract

This demo paper describes a project that engages cutting-edge free viewpoint video (FVV) techniques for developing content for an augmented reality prototype. The article traces the evolutionary process from concept, through narrative development, to completed AR prototypes for the HoloLens and handheld mobile devices. It concludes with some reflections on the affordances of the various hardware formats and posits future directions for the research.

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References and Notes

  1. The Trinity College Long Room is a Unesco World Heritage Site, which accommodates in excess of one million visitors per annum

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  3. Library staff remark on the tendency of visitors to stroll through the Long Room taking in general, sweeping vistas, ultimately overlooking fine details and archival treasures

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  5. The core research team of behind this production have since spun out into an innovative start-up company, entitled Volograms <https://volograms.com>

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  9. O’Dwyer, N., et al.: Samuel Beckett in Virtual Reality: Exploring narrative using free viewpoint video. Leonardo JA System. MIT Press, Cambridge (2018)

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  12. See prototype test video here: https://youtu.be/TcVz0iTAa8g

  13. It is intended that the demo at ICIDS will afford an opportunity for garnering such data

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Acknowledgments

Principle Investigator: Aljosa Smolic; Director/Producer: Néill O’Dwyer; Technical Team: Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis; Script: Jane Maxell and Néill O’Dwyer; Actor: Jonathan White; Make-up artist: Roisín Condon; Costume designer: Sara Ben-Abdallah; Costume supplied by the Abbey Theatre Costume Department. This publication has emanated from research conducted with the financial support of Science Foundation Ireland (SFI) under the Grant Number 15/RP/2776.

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Correspondence to Néill O’Dwyer .

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O’Dwyer, N., Ondřej, J., Pagés, R., Amplianitis, K., Smolić, A. (2018). Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_39

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_39

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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