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Part of the book series: New Language Learning and Teaching Environments ((NLLTE))

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Abstract

This chapter covers a bit of the theory, research, and practice of game-based L2TL as an introduction to the practice of developing a digital game intended for L2 learning. The first section offers a brief history and synopsis of the state of the practice. Especially useful for L2 educational game designers, the second section presents the implications of gameful L2TL research on the practice. The third section is a practical description of nine activities would-be designers can undertake to plan a game before programming.

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Notes

  1. 1.

    See the appendix for suggested readings, which include guides to game design .

  2. 2.

    This is Terri Nelson’s augmented reality mobile game ‘Paris Occupé’ (see https://sites.google.com/site/occupiedparisprofs/home).

  3. 3.

    This is Yong Zhao ’s synthetic immersive game ‘Zon ’ (see Lai et al. 2013, p. 191).

  4. 4.

    Compare this with the dynamics of the game Keep Talking and Nobody Explodes .

  5. 5.

    The website https://boardgamegeek.com offers hundreds of analyses and reviews of new, popular, award-winning, and obscure board games , as well as information on where to purchase them.

  6. 6.

    Try https://www.plot-generator.org.uk.

  7. 7.

    Try http://tvtropes.org.

  8. 8.

    Try https://www.choiceofgames.com/category/user-made-games/.

  9. 9.

    See http://ygd.bafta.org/resources/game-idea-generator ; also the Ludemic Game Generator (Davis 2003) at: https://kevan.org/ludeme, or the Video Game Generator (Orteil 2012) at: http://orteil.dashnet.org/gamegen.

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Correspondence to Jonathon Reinhardt .

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Reinhardt, J. (2019). Game-Based L2TL. In: Gameful Second and Foreign Language Teaching and Learning. New Language Learning and Teaching Environments. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-04729-0_8

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  • DOI: https://doi.org/10.1007/978-3-030-04729-0_8

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-030-04728-3

  • Online ISBN: 978-3-030-04729-0

  • eBook Packages: Social SciencesSocial Sciences (R0)

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