Skip to main content

Working Towards Fostering Programming Acceptance in the Everyday Lives of Older and Adult People with Low Levels of Formal Education: A Qualitative Case Study

  • Chapter
  • First Online:
Perspectives on Human-Computer Interaction Research with Older People

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

With the ever-increasing development of digital technologies, understanding their acceptance or rejection is important. A great deal of research, led by the Technology Acceptance Model (TAM), shows that technology acceptance is a hot and complex topic. Much of it has been quantitative and operationalized within mandatory—workplace/organizational—contexts, where instrumental aspects of technology use (e.g., efficiency and productivity) play a central role. In this chapter, we report on a qualitative case study—based on 3 in-person learning courses—of factors that can help us foster programming acceptance in the everyday lives of older and adult people with low levels of formal education. We discuss the relative relevance of technology acceptance constructs, showing that perceived ease-of-use is much less relevant than perceived usefulness, because all participants had to find the fit of programming in their lives. We show that two social aspects—the figure of the course instructor and the group—were key to introduce programming and encourage decision-making. We also discuss some methodological issues, such as the difficulties in asking validated items of TAM (e.g. “I have the knowledge necessary to use the system”) to our participants.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    We focus on possible rather than actual acceptance because the results of the case study show that programming and our participants are two worlds apart.

  2. 2.

    https://scratch.mit.edu/. Accessed November 10, 2018.

  3. 3.

    http://appinventor.mit.edu/explore/. Accessed November 10, 2018.

  4. 4.

    https://fablabbcn.org/. Accessed November 10, 2018.

  5. 5.

    https://fab.city/. Accessed November 10, 2018.

  6. 6.

    Programming is also important in End-User Development (Díaz et al. 2015), which, in our view, is related to making in the sense of ordinary people creating their own technologies.

  7. 7.

    https://www.java.com.

  8. 8.

    https://processing.org/. Accessed November 10, 2018.

  9. 9.

    This finding is more related to the authors’ own reflection on their impact on the case study than on participants’ comments and views.

  10. 10.

    http://download.processing.org/processing-3.3.7-windows32.zip. Accessed November 10, 2018.

  11. 11.

    Learning is an item of PEOU, e.g. “Learning to operate the system would be easy for me” (Venkatesh et al. 2003).

References

  • All you need is code (2018). http://www.allyouneediscode.eu/. Accessed 10 Nov 2018

  • Ames M, Bardzell J, Bardzell S et al (2014) Making cultures: empowerment, participation, and democracy—or not? In: CHI 2014 extended abstracts on human factors in computing systems (CHI EA 2014), pp 1087–1092

    Google Scholar 

  • Benbasat I, Barki H (2007) Quo vadis, TAM? J Assoc Inf Syst 8(4):211–218

    Google Scholar 

  • Brown N, Wilson G (2018) Ten quick tips for teaching programming. PLoS Comput Biol 14(4):1–8

    Article  Google Scholar 

  • Chen K, Chan, AHS (2011) A review of technology acceptance by older adults. Gerontechnology 10(1):1–12

    Google Scholar 

  • Chilana P, Singh R, Guo P (2016) Understanding conversational programmers: a perspective from the software industry. In: Proceedings of the 2016 CHI conference on human factors in computing systems (CHI 2016), pp 1462–1472

    Google Scholar 

  • Chuttur M (2009) Overview of the technology acceptance model: origins, developments and future directions. Sprouts: Working Papers on Information Systems, vol 9

    Google Scholar 

  • Code Week (2018). http://codeweek.eu/. Accessed 20 Nov 2018

  • Comunello F, Mulargia S, Belotti F et al (2015) Acceptance of ICTs by older adults: a review of recent studies. In: ITAP (international conference on human aspects of IT for the aged population), pp 239–249

    Google Scholar 

  • Davis FD (1986) A technology acceptance model for empirically testing new end-user information systems: theory and results. MIT Sloan School of Management, Cambridge, MA

    Google Scholar 

  • Díaz P, Pipek V, Ardito C et al (2015) End-user development. Springer, Cham

    Google Scholar 

  • Dougherty D (2012) The maker movement. Innovations 7(3):11–14

    Article  Google Scholar 

  • Guo P (2017) Older adults learning computer programming: motivations, frustrations, and design opportunities. In: Proceedings of the 2017 CHI conference on human factors in computing systems (CHI 2017), pp 7070–7083

    Google Scholar 

  • Kafai Y, Burke Q (2014) Connected code: why children need to learn programming. The MIT Press, Cambridge, MA

    Google Scholar 

  • Kaptelinin V, Nardi B (2006) Acting with technology: activity theory and interaction design. The MIT Press, Cambridge, Massachussets

    Google Scholar 

  • Lindtner S, Bardzell S, Bardzell J (2016) Reconstituting the utopian vision of making. In: Proceedings of the 2016 CHI conference on human factors in computing systems (CHI 2016), pp 1390–1402

    Google Scholar 

  • Marangunić N, Granić A (2015) Technology acceptance model: a literature review from 1986 to 2013. Univ Access Inf Soc 14(1):81–95

    Article  Google Scholar 

  • Meissner J, Vines J, McLaughlin J et al (2017) Do-it-yourself empowerment as experienced by novice makers with disabilities. In: Proceedings of the 2017 conference on designing interactive systems (DIS 2017), pp 1053–1065

    Google Scholar 

  • Montfort N (2016) Exploratory programming for the arts and humanities. MIT Press, Cambridge, MA

    Google Scholar 

  • Peek S, Wouters E, van Hoff J et al (2014) Factors influencing acceptance of technology for aging in place: a systematic review. International Journal of Medical Informatics 83(4):235–248

    Article  Google Scholar 

  • Rogers E (2003) Diffusion of innovations. Free Press, London

    Google Scholar 

  • Rogers Y, Marshall P (2017) Research in the wild. Morgan & Claypool, USA

    Google Scholar 

  • Shein E (2014) Should everybody learn to code? Communications of the ACM 57(2):16–18

    Article  Google Scholar 

  • TIOBE index (2018). https://www.tiobe.com/tiobe-index/. Accessed 10 Nov 2018

  • TRA (2018). https://en.wikipedia.org/wiki/Theory_of_reasoned_action. Accessed 10 Nov 2018

  • Venkatesh V (2012) Consumer acceptance and use of information technology: extending the unified theory. MIS Q 36(1):157–178

    Article  Google Scholar 

  • Venkatesh V, Davis FD (2000) A theoretical extension of the technology acceptance model: four longitudinal field studies. Manag Sci 46(2):186–204

    Article  Google Scholar 

  • Venkatesh V, Morris MG, Davis GB et al (2003) User acceptance of information technology: toward a unified view. MIS Q 27(3):425–478

    Article  Google Scholar 

  • Wang Q, Sun X (2016) Investigating gameplay intention of the elderly using an extended technology acceptance model (ETAM). Technol Forecast Soc Chang 107:59–68

    Article  Google Scholar 

Download references

Acknowledgements

We are indebted to l’Escola d’Adults de la Verneda—St. Martí, l’Associació de Participants Àgora, and to all our lovely participants, for their interest in the project and allowing us to collaborate with them, share their views and opinions in publications related to our research, and for helping us to keep learning more about the ‘older’ side of digital technologies. We also acknowledge the outstanding tasks carried out by Pau Blanco, Irene Sainz, Rosa Lloret and Mª Jesús Quesada in the 3D courses. We thank Josep Blat and Mireia Ribera for their comments on earlier versions of the chapter. We acknowledge the support from the Barcelona city council.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sergio Sayago .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Sayago, S., Bergantiños, A., Forbes, P. (2019). Working Towards Fostering Programming Acceptance in the Everyday Lives of Older and Adult People with Low Levels of Formal Education: A Qualitative Case Study. In: Sayago, S. (eds) Perspectives on Human-Computer Interaction Research with Older People. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-06076-3_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-06076-3_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06075-6

  • Online ISBN: 978-3-030-06076-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics