Skip to main content

The Rendering Industry

  • Chapter
  • First Online:
Ray Tracing: A Tool for All
  • 1289 Accesses

Abstract

The rending industry, and ray tracing specifically is an enigma in that it looks like a start-up industry with dozens of supplies making it ripe for consolidation, and yet it’s been in existence since the mid-1980s—hardly a start-up situation. That is partially due to the relative ease of generating a ray tracing program—the math is very straight forward and easy to understand and code. But more so because of the quest for efficiency and the unending demand for material libraries. One of the reasons there are so many ray tracing programs available is because of the industry-specific material libraries each program has. Big companies with CAD and 3D modeling main-line programs will have two to four in-house ray tracing programs of their own, plus a half dozen plug-ins that work with the main program. It’s not uncommon for a studio for example to employ four to six different ray tracing programs in the production of the movie, using each one for a particular look.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 49.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jon Peddie .

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Peddie, J. (2019). The Rendering Industry. In: Ray Tracing: A Tool for All. Springer, Cham. https://doi.org/10.1007/978-3-030-17490-3_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-17490-3_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-17489-7

  • Online ISBN: 978-3-030-17490-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics