Abstract
The main objective of this research is to implement a solution for precise visualization of 3D virtual elements where distances from the environment’s participant to the object are up to ~200 m. The primary results of this research should ensure a dynamic and animated three-dimensional (3D) computer model depiction in augmented reality (AR) mode without the use of fiducial or image-based markers. Such technological innovation will offer ample cases of augmented reality use in various industries and have economic ramifications. Current outdoor AR solutions lack precision, stability, operational range and multiple 3D object depiction in one scenario, dynamic properties to allow a participant to move freely in an environment without the loss of immersion.
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Acknowledgements
This work is a post doctorate research project funded by ERAF, project number: 1.1.1.2/VIAA/1/16/105. Project name: Dynamic 3D visualization of the Internet of Things (IoT) elements in outdoor augmented reality (AR) modes. Research activities take place at the Faculty of Engineering at the Vidzeme University of Applied Sciences, and specifically, in the virtual reality technologies laboratory. The project relates to Latvia’s Smart Specialization Strategy (RIS3). Specifically, the project aims to contribute to the number 4 priority and number 5 specialization “Modern Information and Communication Technologies”.
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Cirulis, A. (2019). Ultra Wideband Tracking Potential for Augmented Reality Environments. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11614. Springer, Cham. https://doi.org/10.1007/978-3-030-25999-0_11
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