Skip to main content

Interchanging the Mode of Display Between Desktop and Immersive Headset for Effective and Usable On-line Learning

  • Conference paper
  • First Online:
Intelligent Human Computer Interaction (IHCI 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12615))

Included in the following conference series:

Abstract

In this new era of “untact”, the on-line solutions for social gatherings and meetings have become important more than ever. In particular, immersive 3D VR based environments have emerged as a possible alternative to the video based tele-conferencing solutions for their potential improved learning effects. However, the usability issues stand in its way for it to be fully spread and utilized by the mass. In this poster, we study for another alternative, the mixed usage of desktop (or equally 2D video tele-conferencing) and immersive modes as necessary. The desktop mode is convenient for the user and allows the usual interaction in the most familiar way (e.g. note taking), while the immersive mode offers a more direct contact and interplay among the teacher and other learners. We conducted a pilot experiment comparing the user experience among the three modes: (1) desktop, (2) I3D VR/HMD and (3) mixed. For the mixed mode, we designed a flexible fixture for conveniently wearing/donning the head-set and switch between the desktop and I3D mode quickly. Partici- pants much preferred the mixed mode usage due to the aforementioned ad- vantages of bringing the bests of both worlds.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Yoshimura, A., Borst, C.: Evaluation and comparison of desktop viewing and headset viewing of remote lectures in VR with Mozilla hubs. Pers. Commun. (2020)

    Google Scholar 

  2. Lang, B.: HP Wants to Enhance Traditional CAD Workflows with “VR Snacking” (2020). https://www.roadtovr.com/hp-vr-snacking-concept-cad-workflows/

  3. Kinlaw, C., Dunlap, L., D’Angelo, J.: Relations between Faculty Use of Online (2012)

    Google Scholar 

  4. Li, C., Lalani, F.: The COVID-19 pandemic has changed education forever. This is How (2020). https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-online-digital-learning/

  5. Hubs by Mozilla. https://hubs.mozilla.com/

Download references

Acknowledgement

This research was supported by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP2020-2016-0-00312) supervised by the IITP (Institute for Information & communications Technology Planning & Evaluation).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Gerard Kim .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ryu, J., Kim, G. (2021). Interchanging the Mode of Display Between Desktop and Immersive Headset for Effective and Usable On-line Learning. In: Singh, M., Kang, DK., Lee, JH., Tiwary, U.S., Singh, D., Chung, WY. (eds) Intelligent Human Computer Interaction. IHCI 2020. Lecture Notes in Computer Science(), vol 12615. Springer, Cham. https://doi.org/10.1007/978-3-030-68449-5_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-68449-5_22

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-68448-8

  • Online ISBN: 978-3-030-68449-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics