Abstract
Principal Components Analysis (PCA) is a mathematical technique widely used in multivariate statistics and pattern recognition. From a statistical point of view, PCA is an optimal linear transformation that eliminates the covariance structure of the data. From a geometrical point of view, it is simply a convenient axes rotation. A successful PCA application depends, at a certain point, on the comprehension of this geometrical concept; however, to visualize these axes rotation can be an important challenge for many students. At the present time, undergraduate students are immersed in a social environment with an increasing amount of collaborative and interactive elements. This situation gives us the opportunity to incorporate new and creative alternatives of knowledge transmission. We present an interactive educational software called Mi-iPCA, that helps students understand geometrical foundations of Principal Components Analysis. Based on the Nintendo’s Wiimote students manipulate axes rotation interactively in order to get a diagonal covariance matrix. The graphical environment shows different projections of the data, as well as several statistics like the percentage of variance explained by each component. Previous applications of this new pedagogical tool suggest that it constitutes an important didactic support in the classroom.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Shaer, O. (2009). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human – Computer Interaction, 3(1–2), 1–137. Mike Casey.
Holmquist, L. E., Ju, W., Jonsson, M., Tholander, J., Ahmet, Z., Sumon, S. I., Acholonu, U., & Winograd, T. (2010). Wii science: teaching the laws of nature with physically engaging video game technologies. CHI 2010 workshop: video games as research instruments, Altlanta.
VGChartz Network. (2011, August). Video games, charts, articles, news, reviews, community, forums at the VGChartz Network [Internet]. Available from http://www.vgchartz.com/#Worldwide%20Totals. Accessed August 19, 2011.
O’Malley, C., & Fraser, D. S. (2004). Literature review in learning with tangible technologies. Bristol, UK: NESTA Futurelab.
Shaffer, D. W., Squire, K. R., Halverson, R., Gee, J. P., et al. (2005). Video games and the future of learning. Phi delta kappan, 87(2), 104.
Pearson, E., & Bailey, C. (2007). Evaluating the potential of the Nintendo Wii to support disabled students in education. ICT: providing choices for learning: proceedings ascilite, Singapore.
Daniels, T. E. (2009). Integrating engagement and first year problem solving using game controller technology. In Proceedinging of the 39th IEEE annual frontiers in education conference, 2009, FIE’09 (pp. 1–6).
Jeong, D. H., Ziemkiewicz, C., Fisher, B., Ribarsky, W., & Chang, R. (2009). iPCA: an interactive system for PCA-based visual analytics [Wiley Online Library]. Computer Graphics Forum, 28(3), 267–774.
Garcia, E., PCA and SPCA Tutorial Personal Publication. (2008, March). Available at http://www.miislita.com/information-retrieval-tutorial/pca-spca-tutorial.pdf
Bishop, C. M. (2006). Pattern recognition and machine learning. New York: Spinger.
Smith, L. I. (2002). A tutorial on principal components analysis. Ithaca: Cornell University.
GNU Scientific Library GSL – GNU Scientific Library – GNU Project – Free Software Foundation (FSF) [Internet]. (2011, March). Available from http://www.gnu.org/s/gsl/. Accessed 29 March, 2011.
Analog Devices Inc. (2011, March). ADXL330: small, low power, 3-axis 3g imems accelerometer [Internet]. Available from http://www.analog.com/en/mems-sensors/inertial-sensors/adxl330/products/product.html. Accessed 29 March, 2011.
Parent, R. (2002). Computer animation: algorithms and techniques. San Francisco: Morgan Kaufmann.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer International Publishing Switzerland
About this paper
Cite this paper
Villar-Patiño, C., Mendez-Mendez, M.A., Cuevas-Covarrubias, C. (2013). Interactive Principal Components Analysis: A New Technological Resource in the Classroom. In: Lausen, B., Van den Poel, D., Ultsch, A. (eds) Algorithms from and for Nature and Life. Studies in Classification, Data Analysis, and Knowledge Organization. Springer, Cham. https://doi.org/10.1007/978-3-319-00035-0_18
Download citation
DOI: https://doi.org/10.1007/978-3-319-00035-0_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-00034-3
Online ISBN: 978-3-319-00035-0
eBook Packages: Mathematics and StatisticsMathematics and Statistics (R0)