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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 397))

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Abstract

Growing up in a world shaped by rapid technological development and innovations, the students of the 21st century need a new set of skills, such as critical thinking, problem solving and information literacy. New pedagogical approaches are necessary to develop these abilities in today’s technology-enabled knowledge society. Based on the fact that playful learning was a successful concept for the intellectual development of humans all along and that the passion for gaming is a characteristic of the digital natives, we present an approach to game-enhanced information literacy instruction.

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© 2013 Springer International Publishing

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Knautz, K., Orszullok, L., Soubusta, S. (2013). Game-Based IL Instruction – A Journey of Knowledge in Four Acts. In: Kurbanoğlu, S., Grassian, E., Mizrachi, D., Catts, R., Špiranec, S. (eds) Worldwide Commonalities and Challenges in Information Literacy Research and Practice. ECIL 2013. Communications in Computer and Information Science, vol 397. Springer, Cham. https://doi.org/10.1007/978-3-319-03919-0_48

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  • DOI: https://doi.org/10.1007/978-3-319-03919-0_48

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03918-3

  • Online ISBN: 978-3-319-03919-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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