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Interactive Multimedia Learning

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Abstract

As depicted before in Fig. 1.2 several research fields contribute to the results of this thesis. As such, one of the opportunities of this work is the interdisciplinary work and application of findings from pedagogy and sociology to the field of computer science. Thus, this chapter starts with the findings relevant for this thesis from the field of pedagogics intersecting with social media (Sect. 2.1) and afterwards with serious games (Sect. 2.2). The last section (Sect. 2.3) is most closely related to the thesis topic and states the findings on social network games in the intersection of serious games and social media (illustrated in Fig. 2.1). Each section will introduce the terms and models of pedagogy, serious games, and social media in the opening of each respective part. Finally, the chapter concludes with the key aspects to be addressed in the following chapters.

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Notes

  1. 1.

    Cohen’s \(d\) effect size greater than 0.5 [15, p. 20].

  2. 2.

    Even though mostly the XML data is nowadays a different format, e.g. JavaScript Object Notation (JSON) for easier parsing by receiving Javascript objects.

  3. 3.

    http://www.facebook.com/, last visited on August 13, 2013.

  4. 4.

    http://www.twitter.com/, last visited on August 13, 2013.

  5. 5.

    http://plus.google.com/, last visited on August 13, 2013.

  6. 6.

    https://www.edx.org/, last visited on August 14, 2013.

  7. 7.

    http://ocw.mit.edu/, last visited on August 14, 2013.

  8. 8.

    http://oyc.yale.edu/, last visited on August 14, 2013.

  9. 9.

    Offered by University of California, Irvine at http://oyc.yale.edu/, last visited on August 14, 2013.

  10. 10.

    https://www.udacity.com, last visited on August 14, 2013.

  11. 11.

    Eg. http://www.ehow.com/, http://www.lynda.com/, http://www.ted.com, and http://www.youtube.com/education; all last accessed on August 14, 2013.

  12. 12.

    http://sociallearn.open.ac.uk/, last visited on August 14, 2013.

  13. 13.

    https://www.khanacademy.org, last visited on August 14, 2013 providing all content for free in a social media application environment.

  14. 14.

    McGonigal calls them fixes in her book.

  15. 15.

    When referring to games in the course of this thesis it covers primarily electronic games in forms of video games, computer games, browser games, and mobile games, if not otherwise stated.

  16. 16.

    With better McGonigal refers to improvement in the skills trained by the games.

  17. 17.

    i.e. link (author’s remark).

  18. 18.

    And different from the Five-Factor Model (FFM) that appears to be less robust to cultural differences (cf. [81]).

  19. 19.

    According to Bartle’s blog there exists also a version with 8 players types that could not be found in academically publications unfortunately (cf. http://www.youhaventlived.com/qblog/2008/QBlog251108B.html, last visited on August 16, 2013.).

  20. 20.

    For evaluation results see Sect. 7.1.6.

  21. 21.

    http://www.haygroup.com/leadershipandtalentondemand/contact/, last visited on August 15, 2013.

  22. 22.

    As learning tasks with several possible solution approaches.

  23. 23.

    In a broader—and historical—view a social game is in principle every game with a group of participants interacting (like e.g. the olympic games or chess).

  24. 24.

    Referring to the serious game categories, listed in Sect. 2.2 [67, p. 14].

  25. 25.

    http://www.rb.com/powerbrands/, last visited on August 17, 2013.

  26. 26.

    https://www.greensightcity.de/, last visited on August 17, 2013.

  27. 27.

    http://www.enercities.eu/, last visited on August 17, 2013.

  28. 28.

    The game was available at https://www.facebook.com/fluttergame/ (discontinued). A new tablet-based version is available, see https://www.facebook.com/flutterbutterflysanctuary/, last visited on August 17, 2013.

  29. 29.

    http://datadealer.com, last visited on August 17, 2013 (a multiplayer version is in preparation).

  30. 30.

    http://apps.facebook.com/foodforce/, last visited on August 17, 2013.

  31. 31.

    https://apps.facebook.com/wetopia/, last visited on August 17, 2013.

  32. 32.

    http://www.gamesforchange.org/play/, last visited on August 17, 2013.

  33. 33.

    http://www.steampowered.com/, last visited on August 17, 2013.

  34. 34.

    http://www.steamcommunity.com/, last visited on August 17, 2013.

  35. 35.

    http://steamcommunity.com/workshop/, last visited on August 17, 2013.

  36. 36.

    http://www.xfire.com/, last visited on August 17, 2013.

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Konert, J. (2015). Related Work. In: Interactive Multimedia Learning. Springer Theses. Springer, Cham. https://doi.org/10.1007/978-3-319-10256-6_2

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