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Adaptive Playouts in Monte-Carlo Tree Search with Policy-Gradient Reinforcement Learning

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Advances in Computer Games (ACG 2015)

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Abstract

Monte-Carlo Tree Search evaluates positions with the help of a playout policy. If the playout policy evaluates a position wrong then there are cases where the tree-search has difficulties to find the correct move due to the large search-space. This paper explores adaptive playout-policies which improve the playout-policy during a tree-search. With the help of policy-gradient reinforcement learning techniques we optimize the playout-policy to give better evaluations. We tested the algorithm in Computer Go and measured an increase in playing strength of more than 100 ELO. The resulting program was able to deal with difficult test-cases which are known to pose a problem for Monte-Carlo-Tree-Search.

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Correspondence to Tobias Graf .

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Graf, T., Platzner, M. (2015). Adaptive Playouts in Monte-Carlo Tree Search with Policy-Gradient Reinforcement Learning. In: Plaat, A., van den Herik, J., Kosters, W. (eds) Advances in Computer Games. ACG 2015. Lecture Notes in Computer Science(), vol 9525. Springer, Cham. https://doi.org/10.1007/978-3-319-27992-3_1

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  • DOI: https://doi.org/10.1007/978-3-319-27992-3_1

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  • Print ISBN: 978-3-319-27991-6

  • Online ISBN: 978-3-319-27992-3

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