Skip to main content

Serious Computer Games Design for Active Learning in Teacher Education

  • Conference paper
Serious Games, Interaction, and Simulation ( 2015)

Abstract

Active learning is a pedagogical method that focuses the responsibility of learning on learners. They engage in activities, such as reading, writing, discussion, or problem solving that promote analysis, synthesis, and evaluation of class content. Cooperative learning, problem-based learning, and the use of case methods and simulations are some approaches that promote active learning. Serious games design can provide a framework to support confirmation, structured, and guided inquiry. There is a convergence between the core elements of a good serious game design and the characteristics of productive learning. Another link between games and learning is formative feedback as a critical part of any learning effort and a key component in game design that adjusts challenges.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 60.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Baptista R., Vaz de Carvalho, C.: Role play gaming and learning. Learn. Technol. 12(1), 26–28 (2010)

    Google Scholar 

  2. Forest, E.: The ADDIE Model: Instructional Design. Frameworks and Theories. http://educationaltechnology.net/the-addie-model-instructional-design

  3. Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: A research and practice model. Sim. Gaming 33(4), 441–467 (2002)

    Article  Google Scholar 

  4. Gee, J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave/Macmillan, New York (2003)

    Google Scholar 

  5. Gee, J.P.: Are video games good for learning? Curriculum Leader. J., 5(1) (2007)

    Google Scholar 

  6. Gross, B.: The impact of videogames in education. First Monday 8(7) (2003)

    Google Scholar 

  7. Kapp, K.M.: The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfeiffer, San Francisco (2012)

    Google Scholar 

  8. Malone, T.W.: Toward a theory of intrinsically motivating instruction. Cogn. Sci. 4, 333–369 (1981)

    Article  Google Scholar 

  9. Ormrod, J.E.: How Motivation Affects Learning and Behavior. Pearson Allyn & Bacon Prentice Hall, Boston (2010)

    Google Scholar 

  10. Pivec, M., Kearney, P.: Games for learning and learning from games. Informatica 31, 419–423 (2007)

    Google Scholar 

  11. Prensky, M.: Digital natives, digital immigrants - Part 1. On the Horizon 9(5), 1–6 (2001)

    Article  Google Scholar 

  12. Prensky, M.: Digital Game-based Learning. McGraw-Hill, New York (2001)

    Google Scholar 

  13. Redecker, C., Ala-Mutka, K., Bacigalupo, M., Ferrari, A., Punie, Y.: Learning 2.0: The impact of Web 2.0 innovations on education and training in Europe. European Commission-Joint Research Center-Institute for Perspective Technological Studies, Seville (2009)

    Google Scholar 

  14. Rieber, L.P., Smith, L., Noah, D.: The value of serious play. Educ. Technol. 38(6), 29–37 (1998)

    Google Scholar 

  15. Rugelj, J., Zapušek, M.: Achieving teacher’s competencies in the serious games design process. In: Busch, C. (Ed.) Proceedings of the 8th European Conference on Games Based Learning ECGBL 2014. Academic Conferences and Publishing International Limited, Sonning Common (2014)

    Google Scholar 

  16. Shute, V.: Focus on formative feedback. Rev. Educ. Res. 78(1), 154–189 (2008)

    Article  Google Scholar 

  17. Shute, V.J., Ke, F.: Games, learning, and assessment. In: Ifenthaler, D., Eseryel, D., Ge, X. (eds.) Assessment in Game-Based Learning: Foundations, Innovations, and Perspective. Springer, New York (2012)

    Google Scholar 

  18. Shute, V.J., Rieber, L.P., Van Ec, K.R.: Games … and … learning. In: Dempsey, R.A. (ed.) Trends and Issues in Instructional Design and Technology, 3rd edn, pp. 321–332. Pearson Education, Boston (2012)

    Google Scholar 

  19. Van Eck, R.: Digital game-based learning: it’s not just the digital natives who are restless. EDUCAUSE Rev. 41(2), 16 (2006)

    Google Scholar 

  20. Whitton, N.: Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. Routledge, New York (2009)

    Google Scholar 

  21. Zapušek, M., Cerar, Š., Rugelj, J.: Serious computer games as instructional technology. In: Čičin-Šain, M. (ed.) Proceedings of MIPRO 2011 Computers in Education, vol. 4, pp. 93–95. MIPRO, Rijeka (2011)

    Google Scholar 

  22. Zapušek, M., Rugelj, J.: Learning programming with serious games. EAI Endorsed Trans. Game Based Learn. 13(01), e6 (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jože Rugelj .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Rugelj, J. (2016). Serious Computer Games Design for Active Learning in Teacher Education. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-29060-7_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-29059-1

  • Online ISBN: 978-3-319-29060-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics