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Analyzing Gamification of “Duolingo” with Focus on Its Course Structure

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Games and Learning Alliance (GALA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10056))

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Abstract

Gamification is the application of game-based elements and game design techniques in non-game contexts. Many learning platforms have applied gamification to increase motivation and engagement. Duolingo is a popular language learning platform which has applied gamification. In this paper, game refinement measure is employed to evaluate the gamification of Duolingo. The results show that the range of game refinement value of Duolingo is reasonable in such as serious environment. By assuming a milestone in a language course as a sub-game, it is supposed that the challenges in each milestone could adapt the advancement of learners’ skill.

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Acknowledgments

The authors wish to thank the anonymous referees for their constructive comments that helped to improve the article considerably. This research is funded by a grant from the Japan Society for the Promotion of Science (JSPS), within the framework of the Grant-in-Aid for Challenging Exploratory Research (grant number 26540189).

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Correspondence to Hiroyuki Iida .

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Huynh, D., Zuo, L., Iida, H. (2016). Analyzing Gamification of “Duolingo” with Focus on Its Course Structure. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_24

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  • DOI: https://doi.org/10.1007/978-3-319-50182-6_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

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