Skip to main content

Part of the book series: SpringerBriefs in Computer Science ((BRIEFSCOMPUTER))

  • 981 Accesses

Abstract

This final chapter summarizes the material presented in this volume, the lessons learned from the case studies, and includes a brief look to the future. Tools for art and design (such as stone, pencil, paintbrush, or iPad) and collaboration opportunities are increasing. Artists and designers are products of their immediate environments to a greater or lesser extent and have both contributed to it, and received cultural benefits from it. Thus, there has been cultural and social interplay between artists and designers and the contextual setting of their artworks and designs. Collaboration across different kinds of creative environments and works can be difficult and challenging because of the cultural norms and assumptions that may be made by different artists. However, it is clear that design processes (particularly for large and extensive projects) can benefit from the involvement of all interested parties from an early stage. The digital revolution has created a connected world. The consequences for artist, designer, art galleries, and museums are significant. Galleries, exhibitions, artists, and designers now operate in a global world as well as the local one. The digital world has also provided many user-friendly tools and facilities at often relatively low cost, or open source, for the artist and designer. It has facilitated the production of new kinds of art, interactive art, and installation art not fully possible before. This has opened up new creative opportunities and horizons for the artist and designer. Modern information technology has also provided low-cost multimedia interfaces and virtual reality. The lessons learned from the case studies are reviewed and summarized.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Rae Earnshaw .

Rights and permissions

Reprints and permissions

Copyright information

© 2017 The Author(s)

About this chapter

Cite this chapter

Earnshaw, R. (2017). Conclusions. In: Art, Design and Technology: Collaboration and Implementation. SpringerBriefs in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-58121-7_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-58121-7_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-58120-0

  • Online ISBN: 978-3-319-58121-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics