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A Tailored Serious Game for Preventing Falls of the Elderly

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10325))

Abstract

Serious games have shown to be particularly adapted to address fall prevention and rehabilitation issues because they engage the elderly in performing physical exercices in an entertaining way. A tailored serious game was developed to take into account the ageing process, an adaptation to the physical status of the senior, and a 3D-visualization to better perform the exercices. The Health professional creates the exergame-based program according to the needs and capabilities of the elderly. The proposed solution is easy to use, personalized and based on low-cost and non-invasive technologies. An experimentation was carried out in a day care center for the elderly. The pilot evaluation illustrates the benefit of the system in terms of performance enhancement and points out the improvements that should be addressed in the future.

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References

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Acknowledgments

The authors would like to thank the pilot site “La Maison Felippa”. This research was supported by a Marie Curie IAPP program within the FP7 under Grant 324491.

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Correspondence to Estelle Courtial .

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Courtial, E., Palestra, G., Rebiai, M. (2017). A Tailored Serious Game for Preventing Falls of the Elderly. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_20

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  • DOI: https://doi.org/10.1007/978-3-319-60928-7_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60927-0

  • Online ISBN: 978-3-319-60928-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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