Skip to main content

Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage

  • Conference paper
  • First Online:
Smart Objects and Technologies for Social Good (GOODTECHS 2017)

Abstract

This paper describes a web-based system composed of an authoring tool and a cross-platform mobile application, based on augmented reality and Bluetooth Low Energy technology, aimed at improving the visitor experience in a museum through tailored, accessible and engaging content and interaction. The system proposes itself as a low-cost solution for museum organizations, both in terms of required technical devices (visitors’ smartphone is exploited for experiencing the augmented reality solution) and professional skills needed for long-term content maintenance. As to the latter, the authoring tool allows museum curators to create and manage all necessary contents that make up an app instance, including the structure of the museum, artwork descriptions and related materials (photos, videos and speeches) suitable for the different user profiles. A preliminary experimentation of the system demonstrates the feasibility of the proposal.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ardito, C., Buono, P., Costabile, M.F., Lanzilotti, R., Piccinno, A.: End users as co-designers of their own tools and products. J. Vis. Lang. Comput. 23(2), 78–90 (2012)

    Article  Google Scholar 

  2. Arenghi, A., Agostiano, M.: Cultural heritage and disability: can ICT be the ‘missing piece’ to face cultural heritage accessibility problems? In: Gaggi, O., Manzoni, P., Palazzi, C., Bujari, A., Marquez-Barja, J.M. (eds.) GOODTECHS 2016. LNICSSITE, vol. 195, pp. 70–77. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-61949-1_8

    Chapter  Google Scholar 

  3. Barbieri, G., Celentano, A., Orsini, R., Pittarello, F.: Understanding art exhibitions: from audioguides to multimedia companions. In: Proceedings of International Conference on Distributed Multimedia Systems, San Francisco Bay, USA, pp. 250–255. Knowledge Systems Institute, Skokie, IL (2009)

    Google Scholar 

  4. Bimber, O., Raskar, R.: Spatial Augmented Reality: Merging Real and Virtual Worlds. A.K. Peters Ltd., Natick (2005)

    Book  Google Scholar 

  5. Celentano, A., Maurizio, M.: An end-user oriented building pattern for interactive art guides. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds.) IS-EUD 2011. LNCS, vol. 6654, pp. 187–202. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-21530-8_15

    Chapter  Google Scholar 

  6. Costabile, M.F., Fogli, D., Mussio, P., Piccinno, A.: A meta-design approach to end-user development. In: Proceedings of 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), pp. 308–310. IEEE Press, New York (2005)

    Google Scholar 

  7. Council of Europe: Framework Convention on Value of Cultural Heritage for Society. Council of Europe Treaty Series 199 (2005). https://rm.coe.int/1680083746

  8. Dieck, C.T., Jung, T.H.: Value of augmented reality of cultural heritage sites: a stakeholder approach. J. Destin. Mark. Manag. 6(2), 110–117 (2017)

    Google Scholar 

  9. Fischer, G., Fogli, D., Piccinno, A.: Revisiting and broadening the meta-design framework for end-user development. In: Paternò, F., Wulf, V. (eds.) New Perspectives in End-User Development. LNCS, pp. 61–97. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-60291-2_4

    Chapter  Google Scholar 

  10. Fogli, D., Piccinno, A.: Co-evolution of end-user developers and systems in multi-tiered proxy design problems. In: Dittrich, Y., Burnett, M., Mørch, A., Redmiles, D. (eds.) IS-EUD 2013. LNCS, vol. 7897, pp. 153–168. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-38706-7_12

    Chapter  Google Scholar 

  11. Gervautz, M., Schmalstieg, D.: Anywhere interfaces using handheld augmented reality. Computer 45(7), 26–31 (2012)

    Article  Google Scholar 

  12. Hansen, T.R., Eriksson, E., Lykke-Olesen, A.: Mixed interaction space - designing for camera-based interaction with mobile devices. In: Proceedings of Human Factors in Computing Systems, Extended Abstracts (CHI 2005), pp. 1933–1936. ACM Press, New York (2005)

    Google Scholar 

  13. Khan, M., de Byl, P.: Technology intervention for the preservation of intangible cultural heritage ICH. Int. J. Knowl. Soc. Res. 4(2), 1–8 (2013)

    Article  Google Scholar 

  14. Lieberman, H., Paternò, F., Wulf, V. (eds.): End User Development. Springer, Dordrecht (2006). https://doi.org/10.1007/1-4020-5386-X

    Google Scholar 

  15. Paternò, F., Wulf, V. (eds.): New Perspectives in End-User Development. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-60291-2

    Google Scholar 

  16. Pedersen, I.: Radiating centers: augmented reality and human-centric design. In: Proceedings of IEEE International Symposium on Mixed and Augmented Reality, Orlando, FL, USA, pp. 11–16. IEEE press, New York (2009)

    Google Scholar 

  17. Pedersen, I., Gale, N., Mriza-Babaei, P., Reid, S.: More than meets the eye: the benefits of augmented reality and holographic displays for digital cultural heritage. ACM J. Comput. Cult. Herit. 10(2), 11:1–11:15 (2017)

    Google Scholar 

  18. Ridel, B., Reuter, P., Laviole, J., Mellado, N., Couture, N., Granier, X.: The revealing flashlight: interactive spatial augmented reality for detail exploration of cultural heritage artifacts. J. Comput. Cult. Herit. 7(2), 6:1–6:18 (2014)

    Google Scholar 

  19. Schieder, T.K., Adukaite, A., Cantoni, L.: Mobile apps devoted to UNESCO world heritage sites: a map. In: Xiang, Z., Tussyadiah, I. (eds.) Information and Communication Technologies in Tourism 2014, pp. 17–29. Springer, Cham (2013). https://doi.org/10.1007/978-3-319-03973-2_2

    Chapter  Google Scholar 

  20. Tomiuc, A.: Navigating culture. Enhancing visitor museum experience through mobile technologies - from smartphone to google glass. J. Media Res. 7(3), 33–46 (2014)

    Google Scholar 

  21. Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M., Stricker, D., et al.: Archeoguide: an augmented reality guide for archeological sites. IEEE Comput. Graph. Appl. 22, 52–60 (2011)

    Article  Google Scholar 

  22. Zöllner, M., Stricker, D., Bleser, G., Pastarmov, Y.: iTACITUS - novel interaction and tracking paradigms for mobile AR. In: Proceedings of International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Brighton, UK, pp. 110–117 (2007)

    Google Scholar 

Download references

Acknowledgments

The research herein presented has been carried out within the Interdepartmental Laboratory Brixia Accessibility Lab (BrAL) of the University of Brescia where researchers share their knowledge in different fields. This research has been funded by the project “Work, Wealth, Production, Productivity”, Programme “Health & Wealth 2015” of the University of Brescia.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniela Fogli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fogli, D., Sansoni, D., Trivella, E., Arenghi, A., Passamani, I. (2018). Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage. In: Guidi, B., Ricci, L., Calafate, C., Gaggi, O., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 233. Springer, Cham. https://doi.org/10.1007/978-3-319-76111-4_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76111-4_36

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76110-7

  • Online ISBN: 978-3-319-76111-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics