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A Study to Improve Education Through Gamification Multimedia in Museum

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Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 795))

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Abstract

The purpose of this paper is to study a game-based multimedia design promote museum education. The museum is an important contributor to the social education function, which should build a modernized public cultural service by using modern technology and new environment. The research methodology mainly adapted on three approach. (1) A literature review of the relationship between people and museums, digital media education and game-based learning. (2) An observation of the target groups behavioral habit in the in specific British Museums. (3) A summarize of the particularity and the popularity of the group. This paper focuses on three aspects to evaluate the practical significance of the various theoretical results and discussed these theories permeate the game-based multimedia design development in the museum.

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References

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Acknowledgements

This work was supported by a grant from the Innovative Talents Training Program of South China University of Technology (Grant No: yjjg2016004).

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Correspondence to Yidan Men .

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Men, Y., Chen, R., Higgett, N., Hu, X. (2019). A Study to Improve Education Through Gamification Multimedia in Museum. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 795. Springer, Cham. https://doi.org/10.1007/978-3-319-94619-1_29

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  • DOI: https://doi.org/10.1007/978-3-319-94619-1_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94618-4

  • Online ISBN: 978-3-319-94619-1

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