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Exploration: Using Play to Design Play—Gamification and Student Involvement in the Production of Games-Based Learning Resources for Research Methods Teaching

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The Power of Play in Higher Education

Abstract

Within the serious games literature, attention is mostly focused on the benefits of playing games for students. In this chapter, we attempt to demonstrate the benefits of working with students to design and produce games for use in sociology teaching. We show how a playful approach/environment, which engages students and assigns them an active role in the gamification process, can be mobilized to facilitate student game design and the production of game resources that have pedagogic value and impact. We suggest that this approach generates a range of benefits for the students involved and the games produced.

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Correspondence to Natalia Gerodetti .

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Gerodetti, N., Nixon, D. (2019). Exploration: Using Play to Design Play—Gamification and Student Involvement in the Production of Games-Based Learning Resources for Research Methods Teaching. In: James, A., Nerantzi, C. (eds) The Power of Play in Higher Education. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-95780-7_36

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  • DOI: https://doi.org/10.1007/978-3-319-95780-7_36

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-319-95779-1

  • Online ISBN: 978-3-319-95780-7

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