Abstract
This paper introduces a framework for the matching of 3D shapes represented by topological graphs. The method proposes as comparison algorithm an error tolerant graph isomorphism that includes a structured process for identifying matched areas on the input objects. Finally, we provide a series of experiments showing its capability to automatically compare complex objects starting from different skeletal representations used in Shape Modeling.
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Biasotti, S., Marini, S., Mortara, M., Patanè, G., Spagnuolo, M., Falcidieno, B. (2003). 3D Shape Matching through Topological Structures. In: Nyström, I., Sanniti di Baja, G., Svensson, S. (eds) Discrete Geometry for Computer Imagery. DGCI 2003. Lecture Notes in Computer Science, vol 2886. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39966-7_18
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DOI: https://doi.org/10.1007/978-3-540-39966-7_18
Publisher Name: Springer, Berlin, Heidelberg
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