Skip to main content

Approximate Strong Equilibrium in Job Scheduling Games

  • Conference paper
Algorithmic Game Theory (SAGT 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4997))

Included in the following conference series:

Abstract

A Nash Equilibriun (NE) is a strategy profile that is resilient to unilateral deviations, and is predominantly used in analysis of competitive games. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet, as we show in this paper, in some cases, NE does exhibit stability against coalitional deviations, in that the benefits from a joint deviation are bounded. In this sense, NE approximates strong equilibrium (SE) [6].

We provide a framework for quantifying the stability and the performance of various assignment policies and solution concept in the face of coalitional deviations. Within this framework we evaluate a given configuration according to three measurements: (i) IR min: the maximal number α, such that there exists a coalition in which the minimum improvement ratio among the coalition members is α (ii) IR max: the maximum improvement ratio among the coalition’s members. (iii) DRmax: the maximum possible damage ratio of an agent outside the coalition.

This framework can be used to study the proximity between different solution concepts, as well as to study the existence of approximate SE in settings that do not possess any such equilibrium. We analyze these measurements in job scheduling games on identical machines. In particular, we provide upper and lower bounds for the above three measurements for both NE and the well-known assignment rule Longest Processing Time (LPT) (which is known to yield a NE). Most of our bounds are tight for any number of machines, while some are tight only for three machines. We show that both NE and LPT configurations yield small constant bounds for IRmin and DRmax. As for IRmax, it can be arbitrarily large for NE configurations, while a small bound is guaranteed for LPT configurations. For all three measurements, LPT performs strictly better than NE.

With respect to computational complexity aspects, we show that given a NE on m ≥ 3 identical machines and a coalition, it is NP-hard to determine whether the coalition can deviate such that every member decreases its cost. For the unrelated machines settings, the above hardness result holds already for m ≥ 2 machines.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Albers, S.: On the value of coordination in network design. In: SODA (2008)

    Google Scholar 

  2. Albers, S., Elits, S., Even-Dar, E., Mansour, Y., Roditty, L.: On Nash Equilibria for a Network Creation Game. In: SODA (2006)

    Google Scholar 

  3. Andelman, N., Feldman, M., Mansour, Y.: Strong Price of Anarchy. In: SODA (2007)

    Google Scholar 

  4. Anshelevich, E., Dasgupta, A., Kleinberg, J.M., Tardos, É., Wexler, T., Roughgarden, T.: The price of stability for network design with fair cost allocation. In: FOCS, pp. 295–304 (2004)

    Google Scholar 

  5. Anshelevich, E., Dasgupta, A., Tardos, E., Wexler, T.: Near-Optimal Network Design with Selfish Agents. In: STOC (2003)

    Google Scholar 

  6. Aumann, R.: Acceptable Points in General Cooperative n-Person Games. In: Conti, R., Ruberti, A. (eds.) Optimization Techniques 1973. LNCS, vol. 4, p. 1959. Springer, Heidelberg (1973)

    Google Scholar 

  7. Azar, Y., Tsur, D., Richter, Y., Awerbuch, B.: Tradeoffs in Worst-Case Equilibria. In: Solis-Oba, R., Jansen, K. (eds.) WAOA 2003. LNCS, vol. 2909, pp. 41–52. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  8. Bernheim, D.B., Peleg, B., Whinston, M.D.: Coalition-proof nash equilibria: I concepts. Journal of Economic Theory 42, 1–12 (1987)

    Article  MathSciNet  Google Scholar 

  9. Christodoulou, G., Koutsoupias, E.: On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games. In: Brodal, G.S., Leonardi, S. (eds.) ESA 2005. LNCS, vol. 3669, pp. 59–70. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  10. Christodoulou, G., Koutsoupias, E., Nanavati, A.: Coordination Mechanisms. In: Díaz, J., Karhumäki, J., Lepistö, A., Sannella, D. (eds.) ICALP 2004. LNCS, vol. 3142, pp. 345–357. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  11. Czumaj, A., Vöcking, B.: Tight bounds for worst-case equilibria. In: SODA, pp. 413–420 (2002)

    Google Scholar 

  12. Epstein, A., Feldman, M., Mansour, Y.: Strong Equilibrium in Cost Sharing Connection Games. In: ACMEC (2007)

    Google Scholar 

  13. Fabrikant, A., Luthra, A., Maneva, E., Papadimitriou, C., Shenker, S.: On a network creation game. In: PODC (2003)

    Google Scholar 

  14. Feldman, M., Tamir, T.: Approximate Strong Equilibrium in Job Scheduling Games. http://www.faculty.idc.ac.il/tami/Papers/approxSE.pdf

  15. Fiat, A., Kaplan, H., Levi, M., Olonetsky, S.: Strong Price of Anarchy for Machine Load Balancing. In: Arge, L., Cachin, C., Jurdziński, T., Tarlecki, A. (eds.) ICALP 2007. LNCS, vol. 4596, pp. 583–594. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  16. Finn, G., Horowitz, E.: A linear time approximation algorithm for multiprocessor scheduling. BIT Numerical Mathematics 19(3), 312–320 (1979)

    Article  MathSciNet  Google Scholar 

  17. Fotakis, D., Kontogiannis, S., Mavronicolas, M., Spiraklis, P.: The Structure and Complexity of Nash Equilibria for a Selfish Routing Game. In: Widmayer, P., Triguero, F., Morales, R., Hennessy, M., Eidenbenz, S., Conejo, R. (eds.) ICALP 2002. LNCS, vol. 2380, pp. 510–519. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  18. Graham, R.: Bounds on multiprocessing timing anomalies. SIAM J. Appl. Math. 17, 263–269 (1969)

    MathSciNet  MATH  Google Scholar 

  19. Holzman, R., Law-Yone, N.: Strong equilibrium in congestion games. Games and Economic Behavior 21, 85–101 (1997)

    Article  MathSciNet  Google Scholar 

  20. Holzman, R., Law-Yone, N.: Network structure and strong equilibrium in route selection games. Mathematical Social Sciences 46, 193–205 (2003)

    Article  MathSciNet  Google Scholar 

  21. Koutsoupias, E., Papadimitriou, C.H.: Worst-Case Equilibria. In: Meinel, C., Tison, S. (eds.) STACS 1999. LNCS, vol. 1563, pp. 404–413. Springer, Heidelberg (1999)

    Chapter  Google Scholar 

  22. Leonardi, S., Sankowski, P.: Network Formation Games with Local Coalitions. In: PODC (2007)

    Google Scholar 

  23. Milchtaich, I.: Crowding games are sequentially solvable. International Journal of Game Theory 27, 501–509 (1998)

    Article  MathSciNet  Google Scholar 

  24. Papadimitriou, C.H.: Algorithms, games, and the internet. In: proceedings of the 33rd Annual ACM Symposium on Theory of Computing, pp. 749–753 (2001)

    Google Scholar 

  25. Roughgarden, T., Tardos, E.: How bad is selfish routing? Journal of the ACM 49(2), 236–259 (2002)

    Article  MathSciNet  Google Scholar 

  26. Rozenfeld, O., Tennenholtz, M.: Strong and correlated strong equilibria in monotone congestion games. In: working paper, Technion, Israel (2006)

    Google Scholar 

  27. Schuurman, P., Vredeveld, T.: Performance guarantees of local search for multiprocessor scheduling. INFORMS Journal on Computing (to appear)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Feldman, M., Tamir, T. (2008). Approximate Strong Equilibrium in Job Scheduling Games. In: Monien, B., Schroeder, UP. (eds) Algorithmic Game Theory. SAGT 2008. Lecture Notes in Computer Science, vol 4997. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79309-0_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-79309-0_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-79308-3

  • Online ISBN: 978-3-540-79309-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics