Abstract
The following subsections describe the most common software engineering techniques used in spacecraft system simulators. As apparent from the explanation of the complexity of simulation-based test benches and their real-time requirements as well as from the section on underlying mathematics, the software engineering implementation of such systems becomes very challenging. In fact it is so complex, that the code for such a simulator cannot be implemented simply by simply being typed into an editor.
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© 2009 Springer-Verlag Berlin Heidelberg
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Eickhoff, J. (2009). Object Oriented Architecture of Simulators and System Models. In: Simulating Spacecraft Systems. Springer Aerospace Technology, vol 1. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01276-1_8
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DOI: https://doi.org/10.1007/978-3-642-01276-1_8
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01275-4
Online ISBN: 978-3-642-01276-1
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