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Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold’em

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Case-Based Reasoning. Research and Development (ICCBR 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6176))

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Abstract

In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’em. SARTRE participated in the 2009 IJCAI Computer Poker Competition where the system was thoroughly evaluated by challenging a range of other computerised opponents. Since the competition SARTRE has undergone case-based maintenance. In this paper we present results from the 2009 Computer Poker Competition and describe the latest modifications and improvements to the system. Specifically, we investigate two claims: the first that modifying the solution representation results in changes to the problem coverage and the second that different policies for re-using solutions leads to changes in performance. Three separate solution re-use policies for making betting decisions are introduced and evaluated. We conclude by presenting results of self-play experiments between the pre and post maintenance systems.

If you wish to challenge the latest version of SARTRE, you may do so at http://www.cs.auckland.ac.nz/poker/

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Rubin, J., Watson, I. (2010). Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold’em. In: Bichindaritz, I., Montani, S. (eds) Case-Based Reasoning. Research and Development. ICCBR 2010. Lecture Notes in Computer Science(), vol 6176. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14274-1_34

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  • DOI: https://doi.org/10.1007/978-3-642-14274-1_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14273-4

  • Online ISBN: 978-3-642-14274-1

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