Abstract
Effective use of computer graphics for technical and artistic exploration often requires the participation of multiple teams representing specific knowledge domains though these teams may be separated by both geography and time zones. This paper reports on the introduction of a project organized by four academic institutions oriented around collaborative technical and visual problem solving among non-co-located students. The project was developed to match the curricular requirements of existing courses. Participants included undergraduates at two U.S. universities and U.S. students studying in Western Europe, as well as a group of U.S. high school students. This paper specifically details the organizational issues, curricular alignments, and employment of affordable information technology for both workflow coordination and communication among team members. The results indicate that the project economically utilized course time, contributed to learning objectives aligned with work force trends in the animation industry, and levied commonalities of existing computing infrastructure along with commodity computing services for positive effect.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Maher, M.L., Simoff, S., Cicognani, A.: Understanding Virtual Design Studios. Springer, London (2000)
Tomayko, J.E.: Teaching a project-intensive introduction to software engineering. Software and Engineering Institute, Carnegie Mellon University, Pittsburgh, PA, 1987, Tech. Rep. SEI-SR-87-I (1987)
Tsai, P.J., Hwang, G.J., Tseng, J., Hwang, G.H.: A computer-assisted approach to conducting cooperative learning process. International Journal of Distance Education Technologies 6(1) (2008)
So, H.J., Brush, T.A.: Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors. Computers & Educations 51, 318–336 (2008)
LaPlante, P.A.: An agile, graduate, software studio course. IEEE Transactions on Education 49(4), 417–419 (2006)
Wilson, J.M., Jennings, W.C.: Studio courses: how information technology is changing the way we teach, on campus and off. Proceedings of the IEEE 88(1), 72–80 (2000)
Hasirci, D., Demirkin, H.: Understanding the effects of cognition in creative decision making: a creativity model for enhancing the design studio process. Creativity Research Journal 19(2-3), 259–271 (2007)
Nova, N., Wehrle, T., et al.: Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling. Multimedia Tools and Applications 32, 161–183 (2007)
Phung, D., Valetto, G., Kaiser, G.E., Liu, T., Kender, J.R.: Adaptive synchronization of semantically compressed instructional videos for collaborative distance learning. Journal of Distance Education Technologies 5(2), 56–73 (2007)
Jara, C.A., Candelas, F.A., Torres, F., Dormido, S., Esquembre, F., Reinoso, O.: Real-time collaboration of virtual laboratories through the Internet. Computers & Education 52, 126–140 (2009)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
McLaughlin, T., Peña, B.A., Fechter, T.A., Pasing, A.M., Reitz, J., Vidal, J.A. (2010). Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6454. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17274-8_39
Download citation
DOI: https://doi.org/10.1007/978-3-642-17274-8_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17273-1
Online ISBN: 978-3-642-17274-8
eBook Packages: Computer ScienceComputer Science (R0)