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Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companion

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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (Edutainment 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

Abstract

Rhythm is an important aspect of music development of children. The drum is the instrument that is often played by children and helps them acquire rhythmic skills of music. There are, however, other sources and instruments that are used to create the effects of rhythm. Nevertheless, current education neglects the exploration activities of sound and its relationship with rhythm in elementary school. Based on the positive learning effects of digital game-based learning and learning companion, findings based on this research developed a mobile rhythm learning system that make the rhythm’s learning anywhere and anytime possible. This digital learning companion leads the learner to explore a variety of sound material in the daily life. The learner can use the sound material as background music to the rhythm games, thereby enhancing rhythm learning by this system. In addition, the learner could collaboratively ensemble a rhythm game with their peers through Bluetooth connection.

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© 2011 Springer-Verlag Berlin Heidelberg

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Wang, CY., Lai, AF. (2011). Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companion. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_17

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  • DOI: https://doi.org/10.1007/978-3-642-23456-9_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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