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An Ubiquitous Game for Providing Emotional Support to Hospitalized Children

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Ambient Assisted Living and Home Care (IWAAL 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7657))

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Abstract

Kids under treatments that involve long stays at a hospital or health center tend to get bored or depressed because of the lack of social interaction with family and friends. Such a situation also affects the evolution and effectiveness of their treatments. This article presents a mobile ubiquitous game called MagicRace, which allows hospitalized kinds to interact socially with one another, without putting to risk their sensitive health conditions. The game does not require a communication infrastructure at the hospital, but instead, it uses a mobile ad hoc network composed of the handhelds used by the kids to play.

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© 2012 Springer-Verlag Berlin Heidelberg

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Cruzat, R., Ochoa, S.F., Guerrero, L.A. (2012). An Ubiquitous Game for Providing Emotional Support to Hospitalized Children. In: Bravo, J., Hervás, R., Rodríguez, M. (eds) Ambient Assisted Living and Home Care. IWAAL 2012. Lecture Notes in Computer Science, vol 7657. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35395-6_24

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  • DOI: https://doi.org/10.1007/978-3-642-35395-6_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35394-9

  • Online ISBN: 978-3-642-35395-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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