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Design of a Game-Based Pre-hospital Resuscitation Training for First Responders

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Human Factors in Computing and Informatics (SouthCHI 2013)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 7946))

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Abstract

This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved, if bystanders would be better educated and prepared to help. Based on a discussion of problems of current training concepts and related educational theories a game-based learning intervention is proposed. The focus of the intervention is the improvement of procedural knowledge and self-efficacy of participants. The game is designed on the basis of the ARLearn platform. The game context and game-design is discussed. Last but not least we discuss short-term and long-term evaluation scenarios.

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Kalz, M., Schmitz, B., Biermann, H., Klemke, R., Ternier, S., Specht, M. (2013). Design of a Game-Based Pre-hospital Resuscitation Training for First Responders. In: Holzinger, A., Ziefle, M., Hitz, M., Debevc, M. (eds) Human Factors in Computing and Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39062-3_23

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  • DOI: https://doi.org/10.1007/978-3-642-39062-3_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39061-6

  • Online ISBN: 978-3-642-39062-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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