Abstract
VR shooting theaters are very popular now, and shooting recognition system is one of the important components. In this paper, we will introduce a new simulation gun and a novel shooting recognition system used in VR shooting theaters in which multi-players can moving freely, and describe how to improve the realistic experience of shooting actions in virtual worlds. We will also show one of its application in two-view VR shooting theaters in which players can see the different pictures rendered from different viewpoints.
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Feng, S. et al. (2015). Shooting Recognition and Simulation in VR Shooting Theaters. In: Zha, H., Chen, X., Wang, L., Miao, Q. (eds) Computer Vision. CCCV 2015. Communications in Computer and Information Science, vol 547. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48570-5_28
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DOI: https://doi.org/10.1007/978-3-662-48570-5_28
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