Skip to main content

3D Modelling Using Depth Sensors Present in Kinect

  • Conference paper
  • First Online:
Proceedings of the International Conference on Soft Computing Systems

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 397))

Abstract

Presently, animation and augmented reality has taken a leap into the boundary of various industries such as gaming, entertainment and architecture. To make the works more amiable, three-dimensional models are constructed normally by hands and by technological invasions, and scanners are being employed. 3D models have become more eminent for they are flexible and accurate. But modelling a 3D object manually can be arduous and engaging scanners are lavish. Thus, in this paper, we propose an approach of using Kinect’s depth sensor. Kinect is an add-on for the Xbox 360 (gaming console). The depth image is obtained using the depth sensor where segmentation of a part to be 3D modelled is the exclusivity.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Zhang J (2012) Real-time 3D reconstruction using Kinect, Sep 2012. http://jiakaizhang.com/project/real-time-3dreconstruction/

  2. Rosenhahn B (2005) Pose estimation of 3D freeform contours. Int J Comput Vis, May 2005

    Google Scholar 

  3. Phillips D (1993) Image processing, part 9: histogram-based image segmentation (Tutorial). C Users J, Feb 1993 Issue

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to G. Radhika .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer India

About this paper

Cite this paper

Radhika, G., Ramkumar, S., Narasimha Prasath, K. (2016). 3D Modelling Using Depth Sensors Present in Kinect. In: Suresh, L., Panigrahi, B. (eds) Proceedings of the International Conference on Soft Computing Systems. Advances in Intelligent Systems and Computing, vol 397. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2671-0_33

Download citation

  • DOI: https://doi.org/10.1007/978-81-322-2671-0_33

  • Published:

  • Publisher Name: Springer, New Delhi

  • Print ISBN: 978-81-322-2669-7

  • Online ISBN: 978-81-322-2671-0

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics