Skip to main content

Use of Virtual Learning Environments in Distance Education

  • Chapter
  • First Online:
V-Learning

Abstract

Distance education has changed as it has become more popular with the advancement of new informational technologies and the need for continuous lifelong professional development. Virtual learning environments (VLEs) are the current trend in distance education. VLEs are software programs or systems designed to assist teaching and learning in an educational setting (e.g., Learning Management Systems, Personal Learning Environments, Massively Multiplayer Educational Games (MMEG), and Virtual Worlds). Learning Management Systems are used in many distance education and blended learning courses, but Massively Multiplayer Educational Games and virtual worlds are seen as the future of distance education. Research has shown that recreational Massively Multiplayer Online Role-Playing Games (MMORPG), like World of Warcraft, teaches players important life skills, for example, teambuilding, communication, and leadership skills. Players also can learn about economics, social skills, math, and science. One of the interesting components that comes from MMORPGs is the learning culture that is created around these games. Players create new ways to build and share knowledge both online and in real life that educators would like to use to create the classrooms and workplaces of the future. MMEG and virtual worlds take learning to a whole new level by allowing students to experience things that may not be possible in real life. Educators are currently using these 3D VLEs as classrooms, laboratories, places to test entrepreneurial skills, and experiment with skills such as architecture. The possibilities are limited only by the imagination of the educator.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Instances – Dungeons designed so that each group of players has their own version of that particular dungeon. Normally, they are designed for 5–40 players, depending on the particular dungeon (Blizzard Entertainment, 2008).

  2. 2.

    Raids – Large scale attack by a group of people on an area (e.g., dungeon or town) (Blizzard Entertainment, 2008).

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Leonard A. Annetta .

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer Science+Business Media B.V.

About this chapter

Cite this chapter

Annetta, L.A., Folta, E., Klesath, M. (2010). Use of Virtual Learning Environments in Distance Education. In: V-Learning. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3627-8_4

Download citation

Publish with us

Policies and ethics