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The Biocultural Evolution of Representing Violence

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The Fascination of Film Violence
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Abstract

Violence is as much a part of art and entertainment as it is of life — if not even more so. Stories can be used to model the motivations, consequences and moral implications of action. Thus fiction is one of the most important ways by which we both as individuals and communities seek to cope with violence and the fears that it evokes in us. But even as we might genuinely learn something about the brutality and sordidness of real violence from its fictional representations, paradoxically enough, these representations can also serve as a source of pleasure and entertainment.

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Notes

  1. Concerning parallels between animal and human aggression, see for example D. Carolien Blanchard, “What Can Animal Aggression Research Tell Us About Human Aggression?” Hormones and Behavior, vol. 44, no. 3, (2003): 171–177. Blanchard summarizes the results of her research: “…there appears to be a systematic relationship between offensive aggression, as investigated in laboratory rodents (and other animals), and angry aggression in people, with the complicating but by no means unanalyzable difference that human cognitive abilities, language, and technology have significantly altered many aspects of the latter. There is no evidence that the emotions and motives associated with angry aggression are importantly different in people than in other mammals, although the cognitive representations of these are undoubtedly more elaborate and differentiated in people” (176).

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© 2015 Henry Bacon

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Bacon, H. (2015). The Biocultural Evolution of Representing Violence. In: The Fascination of Film Violence. Palgrave Macmillan, London. https://doi.org/10.1057/9781137476449_2

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